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Nier automata 2b big ass on 9b4/30/2024 ![]() I think because of how video games are and the medium they inhabit that a game's "story" and plot and characters are often based on surface level reactions to emotions or experiences within the game and we are seldom trained to do any deeper reading of a story past whether a character is crafted or the story beats make sense in a "wow" kind of way. But if I put myself the shoes of someone who only saw the main story cutscenes and never played OG Nier, I probably wouldn't like the game all that much. There are things happening in the story, but without the subtext of how it relates to the universe, the events happen but they might feel like the consequences have no weight (like how most of us probably didn't think much of route A since everything was so vague at the time).Īfter finishing the game and seeing posters in the OT say they thought nothing of the story left me confused. Doing the content I missed and reading all of the text in-game after getting ending D (got this one first) made me retroactively appreciate the main story plot points way more (and I liked it the first time already). In general, to fully understand the story of Automata it feels necessary to fully explore every aspect of the world. I totally missed the Amnesia side quest the first run through route B so I had no clue of the importance of E type models. I feel if you don't go out of your way to do the side quests and read more into the lore in general, this revelation means nothing to some people. ![]() Did they ever explain what A2 was doing in the factory before the game began or why she killed the Forest King where he was harmless and outside of the network? Or was there a reason that the android operators assigned to units seemed to be the polar opposite personality-wise? Though I feel there was some stuff I might have missed. I expect things would be a little different on a second play-through but when 2B died I had zero reason to care about her. I just couldn't bring myself to care much about 2B/2A/9S because they didn't really have much going on beyond their single characteristics outside of the exposition dumps. ![]() I enjoyed stuff like Jean-Paul being the reason for Simone's madness and the hints to 2B being 2E in the red cloak and rogue YoRHa mission. I generally felt the side mission plots were handled far better than the main narrative. That was my take on the situation, it's the reason Pascal's arc/character is the only thing in the game that really resonated with me.
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